Entry tags:
The first time the character voices came out of the Wiimote speaker I nearly dropped it. XD;
Mall haul from last night:
- Enchanted on Blu-ray
- Super Smash Bros.: Brawl for Wii
- Family Complex by Mikiyo Tsuda
Enchanted was adorable as usual; this is one of those movies I could watch a billion times and not be tired of. And it's GORGEOUS on Blu-ray, especially the animation bits; Disney had better start doing old-fashioned animation again, it's CRIMINAL not to when it looks so amazing in hi-res.
Super Smash Bros. Melee seems awesome so far, as expected. I'm a little sad that they nerfed Jigglypuff, or so I read - I used to love using a perfectly-timed Rest and watching people fly off the screen in Melee - but nevertheless they added plenty to make up for it. (Pit! Snake! Sonic! etc.) So far I've only played a few practice rounds and beat Classic Mode on Easy with Peach, but I'm really liking it so far. I may try out the GameCube controller, though, since I've been using the Wiimote on its side and I'm getting videogame thumb; my hands are no longer as inured to sliding around a D-pad as they were when I was younger. So, looks like it's time to switch to a joystick. D:
Oddly, I've spent more time in the Sound Test so far than in the game itself; I'd read a long time ago about the awesome number of videogame composers they'd gotten to arrange music for this game, but I'd forgotten until I checked it out! In addition to what I think of as the Big Three videogame composers - Nobuo Uematsu, Yasunori Mitsuda and Motoi Sakuraba - we get Yoko Shimomura, Noriyuki Iwadare, Michiko Naruke, and others, as well as traditional Nintendo composers like Koji Kondo getting to do stuff outside of "their" series (I seem to remember a Kondo remix of one of the Mario themes, for example).
...Really the only "big" composers I noticed (i.e., strongly associated with a major series of videogames) were missing were Shoji Meguro and Tenpei Sato. (I'm sure there are others, but those are just from the games I play, i.e. weeaboo RPGs.) Maybe in the next Smash Bros. game? And hey, while we're talking about stuff we'd like in the next one, now that non-Nintendo characters are available how about some Mega Man up in this here joint?
Also they'd better as hell release this soundtrack on CD, but that goes without saying.
More on Family Complex (..."FamiCom," lol) later...I'm working on a post pimping Tsuda's manga out to all of my flist who like manga but have yet to read it.
Edit: Also, for any of y'all wondering, my Friends code is 0507 4481 5143 1684.
Edit 2: Since apparently SSBB uses its own set of friend codes (srsly, Nintendo, wtf), my code there is 0173-1151-1451.
- Enchanted on Blu-ray
- Super Smash Bros.: Brawl for Wii
- Family Complex by Mikiyo Tsuda
Enchanted was adorable as usual; this is one of those movies I could watch a billion times and not be tired of. And it's GORGEOUS on Blu-ray, especially the animation bits; Disney had better start doing old-fashioned animation again, it's CRIMINAL not to when it looks so amazing in hi-res.
Super Smash Bros. Melee seems awesome so far, as expected. I'm a little sad that they nerfed Jigglypuff, or so I read - I used to love using a perfectly-timed Rest and watching people fly off the screen in Melee - but nevertheless they added plenty to make up for it. (Pit! Snake! Sonic! etc.) So far I've only played a few practice rounds and beat Classic Mode on Easy with Peach, but I'm really liking it so far. I may try out the GameCube controller, though, since I've been using the Wiimote on its side and I'm getting videogame thumb; my hands are no longer as inured to sliding around a D-pad as they were when I was younger. So, looks like it's time to switch to a joystick. D:
Oddly, I've spent more time in the Sound Test so far than in the game itself; I'd read a long time ago about the awesome number of videogame composers they'd gotten to arrange music for this game, but I'd forgotten until I checked it out! In addition to what I think of as the Big Three videogame composers - Nobuo Uematsu, Yasunori Mitsuda and Motoi Sakuraba - we get Yoko Shimomura, Noriyuki Iwadare, Michiko Naruke, and others, as well as traditional Nintendo composers like Koji Kondo getting to do stuff outside of "their" series (I seem to remember a Kondo remix of one of the Mario themes, for example).
...Really the only "big" composers I noticed (i.e., strongly associated with a major series of videogames) were missing were Shoji Meguro and Tenpei Sato. (I'm sure there are others, but those are just from the games I play, i.e. weeaboo RPGs.) Maybe in the next Smash Bros. game? And hey, while we're talking about stuff we'd like in the next one, now that non-Nintendo characters are available how about some Mega Man up in this here joint?
Also they'd better as hell release this soundtrack on CD, but that goes without saying.
More on Family Complex (..."FamiCom," lol) later...I'm working on a post pimping Tsuda's manga out to all of my flist who like manga but have yet to read it.
Edit: Also, for any of y'all wondering, my Friends code is 0507 4481 5143 1684.
Edit 2: Since apparently SSBB uses its own set of friend codes (srsly, Nintendo, wtf), my code there is 0173-1151-1451.
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Also I think they need to put in a FF character or two in the next SSB game. If we can have Konami's Snake and Sega's Sonic, why not Square's Cloud or Balthier (or if it has to be something that has appeared on a Nintendo system, maybe someone from old-school/handheld FF games).
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It takes FOREVER to unlock Sonic and he is super hard to use because he does his spinny thing and then flies off the edge (um, at least that is what he does when I am playing. haha). I really like Ike right now, he can hit really hard! Also, he works well with my style of playing, which is pretty much hit-random-buttons-and-try-to-not-fall-off-the-side.
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Haha, that's mostly my play method too...the only person I can really play with precision is Jigglypuff, at least in previous versions (and even then only the one move). XD
Also I have that same self-death problem when I play as Yoshi, since I inevitably trigger his "turn into an egg and roll" move which inevitably ends in rolling off the edge and dying. D:
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This and the one above are the only two Nintendo character icons I have. D:
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Some of the changes they have made are pretty interesting. For instance, with my girl Sheik / Zelda the time it takes to transform has been significantly lengthened. This takes away the ability to try and morph into Zelda once you have been knocked off the stage to take advantage of her longer floating, which kind of disappointed me because it seemed like a nice little bonus for figuring out a strategy that took advantage of both sides of the character. Now I kind of just end up being sheik all the time and never switching back and forth. It took away the incentive for me to try and learn to be good with Zelda because I might be stuck as her for a while.
Anywho, I super love the game and there is shitloads to unlock, even though some of it is kind of ridiculous (I mean come on, beat a "break the targets" stage with everyone?!? Are you joking?). But these are all just teeny things and there is nothing that I couldn't find something to gripe about.
My friend code is 0216-0653-2698 so find me and play!
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On the other hand, I really like somr of the new characters, like Pit. And I totally want to check out Snake and Sonic ASAP, if for nothing other than the awesome codecs Snake can have with various MGS characters (and Slippy from StarFox). XD
And the ridiculous "break the targets with everyone" stuff has always been around, and has always been irritating. Still, I look forward to unlocking everything! :D
Also I've added you! I'll check to see next time I'm on and maybe we can play vs.!